Speaker: Ruizhen Hu, Shenzhen University.
Time: 10:30 am, Dec.12
Location: SIST 1A-200
Host: Lan Xu
Abstract:
Building realistic 3D digital worlds is crucial for advancing traditional applications such as film animation and virtual reality, and it also provides key support for emerging fields like robot learning, particularly for applications aimed at the evolution of embodied intelligence. Within the 3D digital world, environment and characters are essential elements that are not typically isolated. Just as humans live in a 3D world, we constantly interact with our surroundings to carry out various activities and achieve different goals, and it is through these interactions with the environment that intelligence grows. Therefore, modeling and generating interactions is of paramount importance for constructing such a 3D world. I will introduce several works that try to address several key questions related to 3D Interaction Modeling and Generation, especially from a geometric perspective.
Bio:
Ruizhen Hu is currently a Distinguished Professor of College of Computer Science & Software Engineering at Shenzhen University and Deputy Director of the Visual Computing Research Center (VCC). Before coming to Shenzhen University, she was an Assistant Researcher at Shenzhen Institutes of Advanced Technology (SIAT).
She obtained her Ph.D. degree in Applied Math under the supervision of Prof. Ligang Liu in 2015 from the Department of Mathematics at Zhejiang University, China. From Oct. 2012 to Oct. 2014, she spent two years visiting the GrUVi Lab in the School of Computing Science at Simon Fraser University, Canada, under the supervision of Prof. Hao (Richard) Zhang. The visit was supported by China Scholarship Council (CSC).
Her research interests encompass computer graphics and embodied AI, with a focus on pioneering novel techniques to accurately model the 3D world and bolster the capabilities of embodied agents to interact with the 3D world.


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