Speaker: Prof. Kenny Mitchell
Time: 10:15-11:15, Mar. 18
Location: SIST 1C-101
Host: Prof. Jingyi Yu
This talk will concern augmented reality and the continuum between the physical and the simulated, with a look back at earlier prototypes and forward to new ways to interact and scale up to large social and collaborative audiences. Augmented reality requires a combination of advancements in both rendering and computer vision disciplines and related works will be presented. Some of the work was supported by the European Marie Sklodowska-Curie grant agreement No 642841 called, DISTRO: Distributed 3D Object Design and Customization.
Kenny is an Imagineer and established research at The Walt Disney Company Ltd, heading 20 strong Disney Research lab, on campus with Edinburgh University and is building a group at Disney Research Los Angeles. He leads a strategic Interactive Graphics group developing real-time rendering, vision and visualization technologies across all Disney business units, including real/virtual integration topics for the Future Internet (AR, VR), light field video, etc. Over the past 20 years he has shipped video games using high-end graphics technologies including voxels, volumetric light scattering, lightfields, avatars, motion blur and curved surfaces. He contributed to Split Second, Spielberg’s Boom Blox (BAFTA winner), and the Harry Potter franchise games and is a key generator of new intellectual properties for Disney. He we first to invent handheld 3D holograms and real-time global illumination on iPhone. His work includes collaboration with Disney Interactive, Pixar, Lucasfilm, Feature Animation, Parks & Resorts, and international consortia. He is a member of the EPSRC strategic advisory, ACM SIGGRAPH Pioneer, IEEE Senior and a number of advisory boards including the world leading rated Edinburgh University Informatics.